Micro Focus VS Cobol Library File 920908  09:41:20:00                                                                         
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HELP99.HLP                                                                                                   PP
Help screen for...           ADISCF (Main Menu)                        Help0161

This program enables you to change the way in which extended Accept and Display
statements are handled. It modifies the ADISCTRL file so that the next time a
program that uses these features is run, Accept and Display statements will act
as required.

The ADISCTRL file can contain up to sixteen different configurations. Any of
these can be chosen for use or altered by this program.

F1 = Help        Provides help for the screen you are currently using.
F2 or A=Alter    Allows you to alter the configuration that is loaded.
F3 or L=Load     Load a configuration from ADISCTRL into memory.
F4 or S=Save     Save the currently loaded configuration in ADISCTRL.
F5 or D=Delete   Delete a configuration from ADISCTRL.
F6 or C=Choose   Choose a configuration in ADISCTRL to be used by your program.

Cancel           Exit from this program.


                     press F1, H or space bar to return




PP
Help screen for...        Choose Configuration Menu                    Help0162

This menu allows you to choose the configuration to be used the next time your
program is run.

A list of all the configurations stored on the ADISCTRL file is displayed.

Up arrow = up list           Up one configuration in list.
Dowm arrow = down list       Down one configuration in list.
Return                       Choose the configuration.
Cancel                       Exit this menu without choosing a configuration.

You may also enter the number of the configuration file you require.







                      press F1, H or space bar to return




                                                                                   PP
Help screen for...         Delete Configuration Menu                   Help0163

This menu allows you to delete configurations from the ADISCTRL file.
A list of all of the configurations stored in the ADISCTRL file is displayed.

F1 = Help                      Display this help screen.
Up arrow = Up List             Move up one in configuration list.
Down arrow = Down List         Move down one in configuration list.
Return = Select Configuration  Select Configuration to delete.
Cancel                         Return to Main Menu.
Enter Number                   Enter number of configuration file and press
                               RETURN.

You will be asked for confirmation before the configuration is actually 
deleted. You cannot delete the configuration that is currently chosen for use.





                      press F1, H or space bar to return




                                                                                                                 PP
Help screen for...         Load Configuration Menu                     Help0164

This menu allows you to load a configuration into memory so that it can be
altered.
A list of all of the configurations stored in the ADISCTRL file is displayed.

F1 = Help                      Display this help screen.
Up arrow = Up List             Move up one in configuration list.
Down arrow = Down List         Move down one in configuration list.
Return = Select Configuration  Select Configuration to load.
Cancel                         Return to Main Menu.
Enter Number                   Enter number of configuration file and press
                               RETURN.







                      press F1, H or space bar to return




                                                                                                                            PP
Help screen for...      Overwrite Configuration Menu                   Help0165

This menu allows you to overwrite a configuration in ADISCTRL.
A list of all of the configurations stored in the ADISCTRL file is displayed.

F1 = Help                      Display this help screen.
Up arrow = Up List             Move up one in configuration list.
Down arrow = Down List         Move down one in configuration list.
Enter = Select Configuration   Select Configuration to overwrite.
Cancel                         Return to Main Menu.
Enter Number                   Enter number of configuration file and press
                               RETURN.








                      press F1, H or space bar to return




           PP
Help screen for...      Save New Configuration Menu                    Help0166

This menu allows you to save a configuration as a new entry in the ADISCTRL
file.

Enter the name that you wish to be associated with the new configuration and
press RETURN to save the configuration or press Cancel to leave this menu
without saving the configuration.

A maximum of sixteen configurations can be stored in the ADISCTRL file.










                     press F1, H or space bar to return




                                                                                                           PP
Help screen for...        Save Configuration Menu                      Help0167

This menu allows you to save the currently loaded configuration in the ADISCTRL
file.

F1 = Help                          Display this screen.
F2 or N = New Configuration        Save the configuration as a new entry in the
                                   ADISCTRL file.
F3 or O = Overwrite Configuration  Overwrite an existing configuration.

Cancel                             Return to the main menu.









                     press F1, H or space bar to return




                                           PP
Help screen for...           Alter Configuration                       Help0168

This menu allows you to alter all or part of the configuration that is loaded
into memory.
F1 = Help                       Display this help screen.
F2 or C=CrtUnder Highlighting  Change the attribute used in a DISPLAY ... UPON
                                CRTUNDER statement.
F3 or A=AcceptDisplay Options  Control how Accept and Display statements
                                behave.
F4 or T = Tab Stops             Alter the tab stops used during an Accept.
F5 or I = Indicators            Alter the text of the indicators displayed in 
                                an Accept.
F6 or M = Messages              Alter the text of messages displayed in an
                                Accept.
F7 or P = Positions             Alter the positions used for indicators and
                                messages during an Accept.
F8 or K = Key Control           Alter the way that the ADIS keys work in an
                                Accept.
Cancel                          Return to main menu.

                     press F1, H or space bar to return




                                                                                     PP
Help screen for...       Alter CrtUnder Highlighting                  Help0169

This menu allows you to change the attribute that will be used if a DISPLAY ...
UPON CRTUNDER statement is executed.

Note. This will also affect the attribute used if the UNDERLINE clause is used
in the SCREEN SECTION.

The current setting is shown on the status line.


F1 or H=Help             Display this help screen.
F2 or I=Intensity        The text displayed will appear bold.
F3 or U=Underscore       The text displayed will be underlined.
F4 or R=Reverse Video    The text displayed will be in reverse.
F5 or B=Blink            The text displayed will blink.

Cancel                   Return to the Alter menu.


                     press F1, H or space bar to return




                                                                                          PP
Help screen for...            Alter Tab Stops                          Help0170

This menu allows you to alter the position of tab stops used during an Accept.
Note that the tab key will only move to the next tab stop if it is mapped to 
the 'Move to next tab stop' function. The tab key is usually mapped to the 
'Move to next field' function.

The ruler displayed at the top of the screen shows the position of the tab
stops. The left and right arrow keys move the cursor along the ruler.

F1 or H=Help                      Display this help screen.
F2 or S=Set Tab Stop              Set a tab stop at the cursor position.
F3 or D=Delete Tab Stop           Delete the tab stop at the cursor position.
F4 or F=Finish Editing Tab Stops  Remember position of new tab stops and return
                                  to Alter menu.

Cancel                       Return to the Alter menu without changing the
                             existing positions of the tab stops.


                     press F1, H or space bar to return




                                                                           PP
Help screen for...            Alter Positions                          Help0171

This screen allows you to state whether the indicators and messages that could
be displayed during execution of an Accept should be displayed and at what
position on the screen.

Use the cursor keys to move around the fields. For each item, the 'Display on
Screen ?' field should be set to Y if the item can be displayed or N if the
item is never to be displayed.

The 'Line' and 'Column' fields should be set to the line and column at which
the item is to be displayed if it is required. Line 1, column 1 is the topleft
corner of the screen.

F1 = Help          Displays this help screen.





                     press F1, H or space bar to return




                                                                                                                      PP
Help screen for...        AcceptDisplay Options                       Help0172

This menu allows you to alter the way in which various aspects of the Accept 
and Display statements behave. You can choose to alter all of the options or 
choose individual options to alter


F1 = Help                     Display this help screen.
F2 or A = All Options         Alter all of the AcceptDisplay options. You will
                              be prompted for each option in turn.
F3 or I = Individual Options  Choose individual options to be altered.

Cancel                        Return to the Alter menu







                     press F1, H or space bar to return




                                                        PP
Help screen for...  Alter Individual AcceptDisplay Options            Help0173

This menu allows you to choose one of the AcceptDisplay options to be altered.
A list of all of the options available are displayed on two screens.

F1 = help                    Display this help screen.
F2 = next page               Flip to next page.
Up arrow = up list           Move up one line in list.
Down arrow = down list       Move down one line in list.
Return = Select              Select option from list.

Cancel                       Return from this menu.

Also you may enter the number of the required option and press RETURN.






                     press F1, H or space bar to return




                                    PP
Help screen for...        Alter AcceptDisplay Option                  Help0174


This screen allows you to alter one of the options that control how the Accept
and Display statements behave.

If you wish to alter the option, enter a new value for the option and press
Return or press Cancel to leave this screen without altering the option.

F1 = Help             Display this help screen.










                     press F1, H or space bar to return




          PP
Help screen for...        Alter AcceptDisplay Option                  Help0175


This screen allows you to alter one of the options that control how the Accept
and Display statements behave.

If you wish to alter the option, enter a new value for the option.

Press Return to move to the next option or press Cancel to return to the
AcceptDisplay Options menu.

F1 = Help             Display this help screen.








                     press F1, H or space bar to return




                                                                                                                       PP
Help screen for...           Alter Indicators                          Help0176

This menu allows you to alter the text of the indicators that the 
AcceptDisplay module may display during execution of an Accept statement.


F1 = Help                     Display this help screen.
F2 or I = InsertReplace      Alter the InsertReplace mode indicator.
F3 or O = Off end off field   Alter the text that indicates that you are past
                              the end of the field.
F4 or A = Auto Clear          Alter the text that indicates that the field is 
                              in Auto Clear mode.

Cancel                        Return to the Alter menu






                     press F1, H or space bar to return




                                                                                                                          PP
Help screen for...        InsertReplace Indicator                     Help0177

This screen allows you to alter the text for the InsertReplace mode indicator.

The 'Insert Mode' indicator is displayed if insert mode is active during an
Accept.

The 'Replace Mode' indicator is displayed if replace mode is active during an
Accept.

The 'Clear InsertReplace indicator' text is displayed at the end of an Accept
to remove whichever of the above indicators is currently displayed.

Use the arrow keys to move between the fields. Press Return to remember your
changes to the indicators or press Cancel to leave this screen without altering
the indicator.

F1 = help            Display this help screen.


                     press F1, H or space bar to return




                                                                                           PP
Help screen for...      'Off end of field' Indicator                   Help0178

This screen allows you to alter the text for the 'Off end of field'indicator.
This indicator is displayed during the Accept if the next character entered 
into a field would be beyond the end of the field.

The 'Clear Off end of field indicator' text is displayed at the end of an 
Accept to remove the indicator if it is currently displayed.


Use the arrow keys to move between the fields. Press Return to remember your
changes to the indicators or press Cancel to leave this screen without altering
the indicator.

F1 = help            Display this help screen.





                     press F1, H or space bar to return




                PP
Help screen for...          Auto Clear Indicator                       Help0179

This screen allows you to alter the text for the 'Auto clear' indicator.
This indicator is displayed during the Accept if the first character entered
into a field will cause the field to be cleared before the character is placed
into it.

The 'Clear Auto Clear indicator' text is displayed at the end of an Accept
to remove the indicator if it is currently displayed.


Use the arrow keys to move between the fields. Press Return to remember your
changes to the indicators or press Cancel to leave this screen without altering
the indicator.

F1 = help             Displays this help screen.




                        press F1 or space bar to return




                                                                                                                      PP
Help screen for...          Alter Messages                             Help0180

This menu allows you to alter the text of messages that may be displayed by the
AcceptDisplay module during an Accept. You can alter all of the messages
at once or choose individual messages to alter.


F1 = Help                     Display this help screen.
F2 or A = All Messages        Alter all of the messages. You will be prompted
                              for each message in turn.
F3 or I=Individual Messages   Choose individual messages to be altered.

Cancel                        Return to the Alter menu







                     press F1, H or space bar to return




                                                         PP
Help screen for...           Alter Individual Messages                 Help0181

This menu allows you to choose one of the messages to be altered.
A list of all of the messages available are displayed on two screens.

F1 = help                    Display this help screen.
F2 = next page               Flip to next page.
Up arrow = up list           Move up one line in list.
Down arrow = down list       Move down one line in list.
Return = Select              Select message from list.

Cancel                       Return from this menu.

Also you may enter the number of the required message and press Return.






                     press F1, H or space bar to return




                                               PP
Help screen for...             Alter Message                           Help0182


This screen allows you to alter one of the messages that may be displayed by 
the AcceptDisplay module during an Accept.

If you wish to alter the message, enter the new text and press Return or press
Cancel to leave this screen without altering the message.

F1 = help         Display this help screen.










                     press F1, H or space bar to return




              PP
Help screen for...             Alter Message                           Help0183


This screen allows you to alter one of the messages that may be displayed by 
the AcceptDisplay module during an Accept.

If you wish to alter the message, enter the new text. Press Return to move to
the next message or press Cancel to return to the Alter Messages menu.

F1 = help              Display this help screen.










                     press F1, H or space bar to return




                                                                                                                             PP
Help screen for...          Alter Key Control                          Help0184

This menu allows you to control the way the ADIS keys work. The ADIS keys are
those keys used by the AcceptDisplay module during an Accept for internal
purposes, for example the cursor keys, the rubout key, the tab key, etc.


F1 = Help                         Display this help screen.
F2 or E=EnableDisable ADIS Keys  Allows you to decide which of the ADIS keys
                                  are to be enabled or disabled.
F3 or F = Function Mappings       Allows you to change the functions performed
                                  by the ADIS keys.

Cancel                            Return to the Alter menu






                     press F1, H or space bar to return




                                                                                      PP
Help screen for...      EnableDisable ADIS Keys                       Help0185

This screen allows you to control which of the functions performed by the ADIS
keys are allowed.
A full list of all of the functions provided by the ADIS keys is displayed. Use
the arrow keys to move around the functions. For each function the possible
values are :

  E  The function is enabled. When the key associated with that function is
      pressed the appropriate function will be performed.
  D  The function is disabled. When the key associated with that function is
      pressed it will be treated as an invalid keystroke.
  F  Act as a function key. When the key associated with that function is
      pressed, the Accept will be terminated as if a function key had been
      pressed.

When you have altered the functions you require, press Return to save them or
press Cancel to return to the Key Control menu without altering the settings.


                     press F1, H or space bar to return




                                                                                                            PP
Help screen for...         Key Mappings   Page 1                       Help0186

This screen allows you to 'map' ADIS keys to perform different functions to
those originally associated with that key. For example, the tab key is by
default mapped onto the 'Move to next field' function instead of the 'Move to
next tab stop' function. Therefore, pressing the tab key will cause the cursor
to move to the next field during an Accept rather than moving to the next tab
stop.

All of the ADIS functions supported are listed in two screens.

F1 = help                     Display this help screen.
F2 = next page                Flip to next page.
Up arrow = up list            Move up one key function in list.
Down arrow = down list        Move down one key function in list.
Return                        Make Mappings Permanent
Cancel                        Return to Key Control menu.



            press F1 or H for more help or space bar to return




PP
Help screen for...         Key Mappings   Page 2                       Help0186

Each of the ADIS functions has three fields associated with it :

  Validate    If this field is set to N , no validation of a field occurs in 
               an Accept if this key causes exit from a field or from the 
               entire Accept. If set to Y the AcceptDisplay module will 
               insist on all validation clauses (for example, the FULL or 
               REQUIRED clause) being satisfied.

  Align       If set to Y , the field will be cleared from the cursor position
               to the end of the field and numeric fields are aligned to the
               decimal point if it is to the right of the cursor. This action
               takes place before the required action associated with that key.
               If set to N , no alignment occurs.

  Mapped to   This field should be set to the number of the function that you
               wish this function to be mapped to.


            press F1 or H for more help or space bar to return




PP
Help screen for...         Key Mappings   Page 3                       Help0186

There are some special functions that you can map a function to. These are :

 55  : RM Clear field. If the UPDATE clause has been specified, do a 'Cursor
       Home (function 7), otherwise do a 'Clear Field' (function 20). This has
       been provided for RM compatibility.

 56  : RM Backspace. If the UPDATE clause has been specified, do a 
       'Cursor Left' (function 3), otherwise do a 'Rubout Character' 
       (function 14). This has been provided for RM compatibility.

 57  : RM tab. If the UPDATE clause has been specified, do a 'Terminate Accept'
       (function 0), otherwise do nothing. This has been provided for RM
       compatibility.

 58  : Insert Toggle. If the current mode is 'insert' mode, do 'Set Replace
       Mode' (function 24), otherwise do 'Set Insert Mode' (function 23).


            press F1 or H for more help or space bar to return




PP
Help screen for...         Key Mappings   Page 4                       Help0186

Extra mapping functions (continued) :

 60  : Forwards tab. If currently executing a multifield Accept do a 'Move to
       next field' (function 11), otherwise do a 'Move to next tab stop'
       (function 8).

 61  : Backwards tab. If currently executing a multifield Accept do a 'Move to
       previous field' (function 12), otherwise do a 'Move to previous tab 
       stop' (function 9).

 62  : Restore. If the current field is numeric or the restore buffer is empty
       do a 'Insert single character' (function 16), otherwise do a 'Restore
       deleted character' (function 18).

255  : Undefined mapping. The key is not mapped to anything and therefore
       will do nothing during an Accept.


                      press F1, H or space bar to return




                                                                                                   PP
Help screen for...                Backtrack      Page 1                Help0206

This menu allows you to set, unset, or examine execution path information. If
the set option is selected, then each statement executed in your program is
remembered. From this menu you may select to display previously executed
statements.

F1 or H=Help          Provides help for the screen you are currently using.
F2 or V=View          Displays the screen the user would see. Press any key to
                      return.
F3 or A=Align         Displays the program with the line shown by the cursor at
                      line 3
F4 or X=eXchange      Moves to the other screen (in splitscreen mode). See 
                      Text menu.
F5 or W=Where         Finds the current line and redisplays the program at that
                      point.
F6 or K=looKup       Prompts for a line number and displays with that line at
                      line 3.


                press F1 or H for more help, or space bar to return




PP
Help screen for...                Backtrack      Page 2                Help0206

F9 or < = wordleft   Moves the cursor one word to the left.
F10 or >= wordright  Moves the cursor one word to the right.
Cancel                Returns to the Animate menu.
S=Set                 Set execution path monitoring on.
U=Unset               Set execution path monitoring off.
E=Examine             Follow execution path.












                        press F1, H or space bar to return




                                                                             PP
Help screen for...           Backtrack Examine                         Help0207

This menu allows you to display previously executed statements. You can use the
up arrow and down arrow keys to move back and forth through the backtrack
trail. From this menu you may select a PERFORM threshold level above which you
do not wish to display statements in the backtrack trail.

F1 or H=help            Provides help for the screen you are currently using.
F2 or V=view            Displays the user screen. Press any key to return.
F3 or V=align           Displays the source line shown by the cursor at line 3.
F4 or X=exchange        Moves to the other screen (in splitscreen mode).
Cancel                  Returns to the Animate menu.

Up Arrow                Display previous statement in backtrack trail.
Down Arrow              Display next statement in backtrack trail.
T=thresholdlevel       Set the depth of PERFORM statements to display.




                      press F1, H or space bar to return




                                                                                                      PP
Help screen for...         Backtrack Thresholdlevel                   Help0208

This menu allows you to avoid displaying the contents of all PERFORMed sections
or paragraphs in the backtrack trail. You can select a threshold level above
which statements in the backtrack trail will not be displayed.

F1 or H=help         Provides help for the current screen you are using.
E=Escape             Returns to the Backtrack Examine menu.
S=Set                Sets the threshold level at the current level of nesting.
U=Unset              Unsets the threshold level, i.e. display all PERFORM code.










                    press F1, H or space bar to return




                                                                PP
Help screen for...                 On count                            Help0209

This menu allows you to specify a count. This becomes the number of times
the breakpoint is passed before action is taken. The On count must be set
to a value greater than 1. Control returns to the Breakpoint menu where a
breakpoint may be selected.

On count works with :
   Ordinary breakpoints       : Stops every n'th time
   Breakpoint If conditions   : Stops every n'th time condition is true
   Breakpoint Do              : Executes a COBOL statement every n'th time


F1 or H=help        Provides help for the current screen you are using
F2 or C=clear       Clear field to zero
Cancel               Returns to the Breakpoint menu with On count unchanged
Return               Returns to the Breakpoint menu with On count value saved,
                     a breakpoint may now be selected


                        press F1, H or space bar to return




                                      PP
Help screen for...          BTOS II COBOL2          Page 1            Help1000
                               Command Menu

The Command Menu is the primary menu in the BTOS II COBOL2 system. From
here you can check, generate and run a program file. With Animator,
an optional addition to the system, you can animate (debug) a COBOL program
which you've already checked.

When you need help, press F1 to display the help screens for the menu you are
using. Press F1 for any additional help. If you want to return to your program
press the space bar. When you reach the last help screen in a series, pressing
either F1 or the space bar returns you to your program.








               press F1 for more help or space bar to return




PP
Help screen for...           BTOS II COBOL2         Page 2            Help1000
                               Command Menu

The following options are available to you from the Command Menu:
F1=help      Provides help for the screen you are currently using.
F3=check     Checks a program file. Errors are reported as they are found.
F4=animate   With the addition of the Animator, you can
             execute your program. The source code is displayed on the
             screen as the program runs. If a .GNT or a linked executable
             file exists then zoom mode is assumed.
F5=generate  Optimize a checked program by generating 'native' code.
F6=run       Executes a checked or generated program.
Cancel       Exits the BTOS II COBOL2 system.






                      press F1 or the space bar to return




                    PP
Help screen for...             Check                 Page 1            Help1006

Before you animate,generate or run a program, you must check it for errors. If
you select pauseaterror, checking pauses at an error line, allowing you to
exit the checker and correct your mistakes. If you exit the checker you must
restart the checking process. Subprograms called by a program must also be
checked.

If you recheck a program that you previously checked and generated, the BTOS II 
COBOL2 system automatically deletes the existing generated file (.GNT)
when you create a new checked program file (.INT), it does not delete a
generated and linked program.








               press F1 for more help or space bar to return




PP
Help screen for...             Check                 Page 2            Help1006

F1=help        Displays this help screen.
F3=pause       Pauses if an error occurs (Toggle onoff).
F4=list        Prints the program as it is checked.
               (Toggles between ListConPrintListFileNolist).
F7=xref       Selects REF and XREF directives.
               (Toggles between noneXREFREFXREF+REF).
F10=options    Allows you to enter other checking directives.
Enter name     Key in the filename, then press the Return key. The default
               extension (.CBL) is used although you may supply your own.
Cancel         Cancels file name and returns you to the main Command menu.








               press F1 for more help or space bar to return




                                                                                            PP
Help screen for...           Animate                 Page 1            Help1007

The BTOS II Animator shows program execution at a source code level. Animate
only programs which have been syntax checked using the Checker. Otherwise,
results are unpredictable. This also applies to called subprograms. Programs
can be animated in one of two modes: Zoom or linebyline. Zoom animates at
full speed but does not display the source code. To exit Zoom and display the
source code during animation press the Cancel key. Zoom, when on, appears
underlined (monochrome monitor) or in a different color (color monitor) at
the bottom of the screen. To animate a program, key on a file name and press
the Return key. If the source code is date stamped later than the checked code,
an error message appears. The stamp on checked code must be later than that on
source code.







               press F1 for more help or space bar to return




PP
Help screen for...           Animate                 Page 2            Help1007

F1=help        Displays this help screen.
F3=switches    Allows you to set the COBOL switches before executing your
               program.
F4=zoom        Executes at full speed; doesn't display the program.
               (Toggles onoff)
F10=options    Allows you to set other Animator directives.
Cancel         Returns to the Command menu without animating.
Enter name     Key in the filename, then press Return.










                      press F1 or space bar to return




                                                                                  PP
Help screen for..             Generate                                 Help1008

The Generator reads intermediate code files created by the checker and
generates machine code files. The 'nativecode' files produced by the generator
run much faster than files that have simply been checked.

F1=help        Displays this help screen.
F4=list        Determines where listings from the generator are to be placed.
               (Toggles NolistPrintListFile).
F5=bound       Checks for any violations of runtime limits. (Toggles onoff)
F10=options    Allows other generator directives to be set.
Cancel         Returns you to the main command menu.
Enter name     Key in the file name, then press Return. The default extension 
               is (.INT) although you can generate files with other extensions.






                       press F1 or space bar to return




                                                                                                            PP
Help screen for...                 Run            Page 1               Help1009

Once you have checked (and optionally generated) your programs, you can use F6
to run them. The Animator can also be used to 'run' programs, but program
execution is slower even in Zoom mode. The Run function allows you to run a
program within the BTOS II COBOL2 environment.

When you enter the filename with an extension, the system searches only for a
file with that name and extension. However, if you leave spaces after the 
period in the 'enter filename' prompt, the system searches first for a 
generated program (.GNT extension), then for a checked program (.INT), then for
a linked program, then for a binary file, then for a library file, and finally,
will attempt to run a program with no extension. COBOL switches may also be 
modified before you execute your programs or applications. Programs run using 
this option can be checked (.INT), or checked and generated (.GNT), or checked, 
generated and linked and can even include any combination of the three types of
files.



                   press F1 for more help or space bar to return




PP
Help screen for...                Run               Page 2             Help1009

F1=help             Provides help for the screen you are currently using.
F3=switches         Enables modification of COBOL switches.
Enter name          Key in the file name and extension then press Return.
Cancel              Terminates Run and returns to the Command menu.














                     press F1 or space bar to return




            PP
Help screen for..               Switches                                 Help47

When set before runtime, programmable switches control procedures in a program
during execution of the object program. Switches set at run time remain set 
when COBOL CALLed modules are processed. Standard ANSICOBOL debugging
facilities are used to describe the conditions under which procedures are to 
be monitored.

F1=help             Provides help for the screen you are currently using.
08                 These turn the individual switches on or off. The state of
                    the switches is shown on the information line.
D=ansidebug        This turns the ANSIdebug switch on or off. The state of
                    this switch is shown on the information line.
G=RunTimeswitch   This forces the use of small file buffers to conserve
                    memory. Performance may suffer.
Enter=Setswitches  Returns you to the previous menu with the switch settings
                    you have chosen.
Cancel              Returns you to the previous menu without changing the 
                    switch settings.


                       press F1 or space bar to return




                                                            PP
Help screen for...             Look up line number                       Help69

You can adjust the contents of the ANIMATOR screen by selecting any line in the
program by line number. Enter the line number and press RETURN. The ANIMATOR
screen will then be adjusted so that the specified line is the third line on
the ANIMATOR screen.

F1 or H=help      Display this help screen.
F2 or C=clear     Clear text.
Enter text         Enter line number and press return.
Cancel             Return to Main Menu.









                      press F1, H or space bar to return




                     PP
Helpscreen for...             Query List Functions                      Help73

After you've identified a data item to be queried, you can change any value
contained in the list of values for that data item. The following options are
available.

F1 or H=help             Provides help for the screen you are currently using.
F2 or U=update list      Replace value in list at cursor posn with typed value.
F3 or A=add list         Adds typed value to list of values.
F4 or D=delete list      Deletes typed value from list of values.
F5 or N=next             Scrolls up one postion in list of values.
F6 or P=previous         Scrolls down one position in list of values.
F7 or B=insert before    Inserts typed value into list at left of cursor posn.
F8 or F=insert following Inserts typed value into list at right of cursor posn.
F9 or L=locate           Moves source code defn of queried data item to screen.
      O=Other menu       Return to normal query menu.




                      press F1, H or space bar to return




                                                                         PP
Help Screen for...               Query(link)                            Help 74

The item queried is a LINKAGE SECTION item which has not been associated
(linked) with a data item in the invoking (CALLING) program. The error
message on your screen appears when the parameter entry in the invoking
program's CALL..USING statement does not correspond to this item's entry in
the PROCEDURE DIVISION...USING statement in this program. LINKAGE SECTION items
which remain unlinked in this way have no storage assigned to them.

To assign a data area for this item, exit this help screen, and press Y in
response to the question at the bottom of your screen. Then type in the correct
data at the bottom of your screen.








                   press F1, H or space bar to return




                                                                       PP
Help screen for...            Locatedeclaration                         Help78

You have chosen to key in the name of the item to be queried; this can be a
data item or a filename, in which case you will locate the declaration in the
data division of your program, or it can be a procedure name, in which case you
will locate the start of the procedure in your program.

F1 or H=help   The help key... you pressed this to get this screen.
F2 or C=clear  Clear the current name.
Cancel          Return to the Animate menu without specifying a name.
Enter name      Enter the name of the item you want to locate. If there is
                a name already displayed simply press RET to locate that item.








                      press F1, H or space bar to return




                                                                                PP
Help screen for...               Querydata                              Help79

You have chosen to key in the name of the dataitem to be queried. Provided the
data item is nonnumeric you can also specify an offset into the dataitem in
bytes. This will be the point at which display of the dataitem begins.
Alternatively you can specify, if you know it, the hexadecimal address within
the data division of the data you wish to query.

Examples of dataitems are:
PI    LOOPCOUNTER    INPUTBUFFER + 80

Example of hex literal address is:
X098C

F1 or H=help   The help key... you pressed this to get this screen.
F2 or C=clear  Clear the current name.
Cancel          Return to the Animate menu without querying a dataitem.
Enter name      Enter the name, name plus offset, or hexadecimal address of
                the dataitem that you want to query.

                      press F1, H or space bar to return




                                                         PP
Help screen for...          File below not found                         Help80

In order to animate a program, you need to have compiled it first.During
compilation a number of files are produced that ANIMATOR needs so that your
program can be successfully animated. Your program may also call other programs
while it is executing. One of these files cannot be found on your disk. You may
have used the wrong disk when initiating the animation of your program, you may
have accidentally deleted one of the files, or you may have deliberately put a
CALLed program onto another disk. In order to continue you can try another disk
drive or change disks and retry. If neither of these courses of action work then
you probably need to check your program(s) again.

F1 or H=help     The help key... you pressed this to get this screen.
S=Stoprun       Abandon the execution of your program.
R=Retry          Try the file operation again. (Do this after changing
                 disks.)
A=Alterdrive    Change the drive that ANIMATOR is searching for your file.
                 You will be prompted for the new drive identifier.


                      press F1, H or space bar to return




                                                 PP
Help screen for...          Checked version of Program                   Help81
                            incompatible with Animator

You are attempting to animate a file which was last compiled using
a previous version of the compiler.  The format of the Animator files has been
files has been altered in the current version of the compiler and so
incompatibilities exist between your existing Animator files and the current
version of Animator. To overcome this problem you must recompile your
sourcecode using the current version of the compiler before you attempt to
animate your program again.


F1 or H=help     The help key... you pressed this to get this screen.
                 Any other key will abort Animator.






                      press F1, H or space bar to return




                                                              PP
Help screen for...                 Animate                               Help82
This menu allows you to control the execution of your program. Some options
change the way the program is shown to you or move the cursor around the screen
or program, others change the order or the speed of execution. You may display
and alter variables while the program is running, or you may execute quickly
without displaying the source. Cancel stops Zoom and Go and returns from View.

F1 or H=help        Display this screen      I=nextif  Execute until next IF
F2 or V=view        Display user screen      P=perform  Set perform level
F3 or A=align       Make this line 3         R=reset    Reset execute position
F4 or X=exchange    Move to other screen     B=break    Setunset breakpoints
F5 or W=where       Find current position    E=env      Set program environment
F6 or K=lookup     Set entered line to 3    Q=query    Interrogate dataitem
F9 or <=wordleft   Move one word to left    F=find     Find next occurrence
F10 or >=wordright Move one word to right   L=locate   Locate item declaration
Cancel              Leave ANIMATOR           T=text     Set screen separator
S=step              Execute one instruction  D=do       Execute typed COBOL
G=go                Execute slowly           09        Set default Go speed
Z=zoom              Execute at full speed

                      press F1, H or space bar to return




                                                                PP
Help screen for...              Breakpoints     Page 1                  Help83

Breakpoints are places in the program where execution stops. You can set or
unset breakpoints and also specify a condition which stops execution when it
becomes true. From this menu you may also specify how many times the statement
is to be executed before execution stops.

You may also specify a COBOL statement which is to be executed when the
breakpoint is reached. When this type of breakpoint is reached, execution
does not stop. This is a useful way of trying out new code without actually
changing your program source.

When setting breakpoints the cursor must be at the start of a COBOL statement.







             press F1 or H for more help or space bar to return




PP
Help screen for...              Breakpoints     Page 2                  Help83

F1 or H=help        Provides help for the screen you are currently using.
F2 or V=view        Displays the screen the user would see. Press any key to
                    return.
F3 or A=align       Display the program with the line shown by the cursor at
                    line 3.
F4 or X=exchange    Moves to the other screen (in splitscreen mode). See Text
                    menu.
F5 or W=where       Finds  the current line and redisplays the program at that
                    point.
F6 or K=lookup     Prompts for a line number then displays with that line at
                    line 3.
F9 or <=wordleft   Moves the cursor one word to the left.
F10 or >=wordright Moves the cursor one word to the right.
Cancel              Returns to the Animate menu.
S=Set               Sets a breakpoint at the current cursor position.
U=Unset             Unsets the breakpoint at the current cursor position.


             press F1 or H for more help or space bar to return




PP
Help screen for...              Breakpoints     Page 3                  Help83

C=Cancelall        Unsets all breakpoints.
E=Examine           Moves the cursor to the next breakpoint.
I=If                Sets a conditional breakpoint at current cursor position.
D=Do                Specify statement to be executed when breakpoint is
                    reached.
O=On                Specify the number of times a statement is executed before
                    execution stops.











                      press F1, H or space bar to return




                                              PP
Help screen for...           Programname: other                         Help84

You have chosen to animate one particular program in this suite of programs,and
it is not the one currently being executed. This menu prompts you for the name
of the program to be animated.

F1 or H=help     The help key... you pressed this to get this screen.
F2 or C=clear    Clear the current name.
Cancel            Return to the Animate menu without specifying a program name.
Enter name        Enter the name of the program in this suite that you want
                  to be animated.









                      press F1, H or space bar to return




                                                                                  PP
Help screen for...              Performlevel                            Help85
This menu allows you to control the execution of PERFORM statements in your
program. You should use Exit if, during animation, you find yourself in a
PERFORM that you want executed but you don't want to see every statement. Exit
executes all the remaining code in the current PERFORM but doesn't animate it.
Step is used when you encounter a PERFORM statement, and causes the PERFORM to
be executed as a single step rather than animating every statement.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
S=step              Execute this PERFORM (or CALLed subprogram) as single step.
E=exit              Execute, but do not animate, remainder of current PERFORM.

                      press F1, H or space bar to return




                                                                                                                       PP
Help screen for...             Thresholdlevel                           Help86

This menu allows you to avoid animating all PERFORMs and CALLs in your program.
If you have nested PERFORMs or CALLs, then you may not want to animate all of
them. You can set a threshold level of nesting below which execution, but no
animation, will take place. Note that this is similar to, but more permanent
than, Performlevel facilities in the Animate menu.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
S=set               Set the threshold level at the current level of nesting.
U=unset             Unset threshold level, i.e. animate all PERFORMCALL code.

                      press F1, H or space bar to return




                                                                                    PP
Help screen for...                 Until                                 Help87

You can set a general condition which, unlike a breakpoint, is not tied to a
particular statement in the program. When this condition becomes true execution
stops. If you choose the Set option you will be prompted for the condition,
which is in the same form as a conditional breakpoint, e.g. PI > 3.10.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
S=set               Set a condition. You will be prompted for the condition.
U=unset             Unset the current condition, if there is one.
E=examine           Display the current condition, if there is one.

                      press F1, H or space bar to return




                                                                                       PP
Help screen for...         Breakpoints:  Enter condition                Help88

A conditional breakpoint is very similar to an ordinary breakpoint as it is
set at the first character of a COBOL statement in the program, and when it is
encountered by ANIMATOR  it  causes  execution  to  stop. A  conditional break
point, however, becomes active only after the condition has become true.

A condition is not a COBOL statement but is merely a test on the state of a
dataitem. These are examples of valid conditions (provided the dataitems
referred to are actually declared in the program):

PI > 3.14        N < 25      STRING = entrypoint     loopcounter > limit

There may be only one conditional breakpoint in a program at any time.

F1 or H=help      The help key... you pressed this to get this screen.
F2 or C=clear     Clear the current condition.
Cancel             Leave breakpoint and return to the Animate menu.
Enter condition    Enter the condition you want to attach to this breakpoint.

                      press F1, H or space bar to return




                                    PP
Help screen for...               Programbreak                           Help89
A COBOL program may call a number of other programs and under ANIMATOR
you may zoom through all of them. If you want to stop on entry to a particular
program then you need to set a program breakpoint that causes zooming or going
to stop on entering the program specified. Only one program breakpoint may be
in force at any time.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
T=this              Stop on entering the program currently being executed.
S=select            You are prompted for name of program to stop execution.
C=cancel            Cancel any current breakpoint set on a program name.

                      press F1, H or space bar to return




                                                 PP
Help screen for...            Locatedeclaration                         Help90

Locate allows you to find the point in your program's data division where
a dataitem is declared. Locate also allows you to find the start of a
procedure in your program. You can either key in the name of the dataitem
(or file or procedure) or you can place the cursor on any occurrence of the
name you locate.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
C=cursorname       Locate the item indicated by the current cursor position.
E=entername        Enter the name of the item to be located.

                      press F1, H or space bar to return




                       PP
Help screen for...               Query dataitem                  Page 1 Help91

You have displayed the contents of a dataitem. Note that for certain types of
data some options do not apply and are not displayed.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or C=clear       Clear the value of this item to spaces.
F3 or X=hex         Query this item in hex. (Only if presently text)
F3 or T=text        Query this item as text. (Only if presently hex)
F4 or M=monitor     Display the value of this item while program executes.
F5 or U=Up table    Query item above present in table.
F6 or D=Down table  Query item below present in table.
F7 or P=parent      Query this items parent, up one level (group items only).
F8 or S=son         Query this items son, down one level (group items only).
F9 or B=brother     Query next item at same level.
F10 or X=hexascii  Toggle between hextext entry. (Only if presently hex)
O=Other menu        Return to normal query menu.
cursor=updown item  Move updown data item 80 bytes (text) or 16 bytes (hex).
Cancel               Return to Animate menu without altering displayed data.

                  press F1 or H for more help, or space bar to return




PP
Help screen for...               Query dataitem                 Page 2  Help91
If the dataitem is longer than 80 bytes, only the first 80 bytes are displayed;
use the cursor keys to look at other parts of the data. If the item is a group
item use the the parentsonbrother options to look at other items in the
group. If the item is in a table use the updown options to look at other table
items. You can use the hex option to look at the dataitem in both hexadecimal
and text together. You can clear or alter the contents of the item.

To replace the contents of a dataitem, type over the displayed data and press
the Return key. You can enter either text characters or hexadecimal numbers by
selecting the Query hex menu (F3 or X) and using F10 or X to choose either 
hex or text. F3 or T to return to Query text.

If the data you are currently displaying is part of a larger data item, ie.
greater than 80 characters text or 16 bytes hex, and you have entered new data,
that data will be written if you move past the 80th character or 16th byte; the
Cancel key cannot then undo the changes. Note that you can move by switching 
from text to hex, since hex displays only 16 bytes rather than 80. This is also
true if you enter new data and then press F4 or M; the changes will be made. 
Only Cancel exits without making changes to the currently displayed data.
                      press F1, H or space bar to return




                                                        PP
Help screen for...               Query dataitem                  Page 1 Help92

You have displayed the contents of a dataitem. Note that for certain types of
data some options do not apply and are not displayed.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or C=clear       Clear the value of this item to spaces.
F3 or X=hex         Query this item in hex. (Only if presently text)
F3 or T=text        Query this item as text. (Only if presently hex)
F4 or M=monitor     Display the value of this item while program executes.
F5 or U=Up table    Query item above present in table.
F6 or D=Down table  Query item below present in table.
F7 or P=parent      Query this items parent, up one level (group items only).
F8 or S=son         Query this items son, down one level (group items only).
F9 or B=brother     Query next item at same level.
F10 or X=hexascii  Toggle between hextext entry. (Only if presently hex)
O=Other menu
cursor=updown item  Move updown data item 80 bytes (text) or 16 bytes (hex).
Cancel               Return to Animate menu without altering displayed data.

                  press F1 or H for more help, or space bar to return




PP
Help screen for...               Query dataitem                 Page 2  Help92
If the dataitem is longer than 80 bytes, only the first 80 bytes are displayed;
use the cursor keys to look at other parts of the data. If the item is a group
item use the the parentsonbrother options to look at other items in the
group. If the item is in a table use the updown options to look at other table
items. You can use the hex option to look at the dataitem in both hexadecimal
and text together. You can clear or alter the contents of the item.

To replace the contents of a dataitem, type over the displayed data and press
the RET key. You can enter either text characters or hexadecimal numbers by
selecting the Query hex menu (F3 or X) and using F10 or X to choose either hex
or text. F3 or T to return to Query text.

If the data you are currently displaying is part of a larger data item, ie.
greater than 80 characters text or 16 bytes hex, and you have entered new data,
that data will be written if you move past the 80th character or 16th byte; the
Cancel key cannot undo the changes.   Note that you can move by switching from
text to hex, since hex displays only 16 bytes rather than 80. This is also true
if you enter new data and then press F4 or M; the changes will be made. Only
Cancel exits without making changes to the currently displayed data.
                      press F1, H or space bar to return




                                                                                                     PP
Help screen for...                 Query                                 Help93
Query allows you to examine the contents of a dataitem in your program and to
clear or alter the contents. You can either enter the name of the dataitem or
you can place the cursor on an occurrence of the name in your program.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
C=cursorname       Query the dataitem currently pointed at by the cursor.
E=entername        Enter the name of the dataitem to be queried.
R=repeat            Query the same dataitem as last time.
M=monitoroff       Switch off monitoring if a dataitem is being monitored.
D=dumplist         Writes the list of values entered for items to disk.

                      press F1, H or space bar to return




                        PP
Help screen for...                  Text                                 Help94
These commands affect the way the program is displayed to you. Split allows you
to see two different parts of the program at once; you can execute the program
in either (or both) parts of the screen or you can keep an item you wish to re
examine frequently in one part while execution proceeds in the other. The
cursor is used as the point to divide the screens when Split is selected.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
S=split             Split screen in two. The cursor defines the divider line.
J=join              Return from splitscreen mode to singlescreen mode.
R=refresh           Repaint current screen( useful if it becomes corrupted).

                      press F1, H or space bar to return




                                                                                                                      PP
Help screen for...                   Go                                  Help95
This option allows you to execute your program slowly, with the source on the
screen, and to stop execution at any time. Breakpoints work in Go mode and you
can avoid having to watch every PERFORM by setting the Performlevel before
entering Go. In case you are worrying, execution is paused when you ask for
help and is resumed when you press any key after leaving help. Cancel stops
execution and returns to the Animate menu. You can set the initial speed for
Go before you enter it by typing a number 0 through 9 from the Animate menu.
If you want to execute your program more quickly than speed 9 then you should
use Zoom from the Animate menu, but since this executes at full speed you
will be unable to see the source code on the screen.

F1 or H=help       The help key... you pressed this to get this screen.
F2 or V=view       Display user screen. Execution pauses. Any key continues.
F3 or A=align      Display program with current line at line 3 and continue.
F4 or X=exchange   Display other screen (in splitscreen mode). See Text menu.
Cancel              Stop execution and return to the Animate menu.
09                 Set the speed of execution: 0 is slowest, 9 is fastest.
Z=zoom              Execute at full speed.

                      press F1, H or space bar to return




                                                                                                                PP
Help screen for...                   Find                                Help96

This menu allows you to find the next occurrence of a string of characters in
the source of your program. If you want to enter significant spaces at the end
of the string then terminate it with a  character. If the string is terminated
by a  character followed by M, only the main program file will be searched,
not any copy files.

Examples of strings are:
PI,   LOOPCOUNTER,   DIPI2  ,    ENTRYPOINTM

F1 or H=help       The help key... you pressed this to get this screen.
F2 or C=clear      Clear the current string.
Cancel              Return to the Animate menu without finding a string.
Enter string        Enter the string that you want to find. If a string is
                    already displayed simply press Return to find that string.




                      press F1, H or space bar to return




                                                                                 PP
Help screen for...                   Do                                  Help97

Do enables you to enter a COBOL statement that is executed immediately,
before execution of the program continues. The COBOL statement will not be
inserted in the program, since it would then be impossible to maintain an
accurate record of the amendments to a program; so if you need the COBOL
statements to be executed as part of your program remember to add it when
you next edit the program. The COBOL statement is entered exactly as it
would be if you were adding it to the program in the editor.

F1 or H=help          The help key... you pressed this to get this screen.
F2 or C=clear         Cancel the current COBOL statement.
Cancel                 Return to the Animate menu without executing anything.
Enter statement        Enter the COBOL statement.






                      press F1, H or space bar to return




                                                                      PP
Help screen for...                 Reset                                 Help98
The current line, the one highlighted, is pointed at by the program counter and
is the line of the program that will be executed next. This menu allows you to
move the program counter and therefore change the current line and the sequence
of execution. In a PERFORM N TIMES, Quit will only exit from one of the loops.

F1 or H=help        The help key... you pressed this to get this screen.
F2 or V=view        Display the user screen. Press any key to return.
F3 or A=align       Display program with line shown by the cursor at line 3.
F4 or X=exchange    Move to other screen (in splitscreen mode). See Text menu.
F5 or W=where       Find current line and redisplay program at that point.
F6 or K=lookup     Prompt for line number; display with that line at line 3.
F9 or <=wordleft   Move the cursor one word to the left.
F10 or >=wordright Move the cursor one word to the right.
Cancel              Return to the Animate menu.
C=cursorposition   Set program counter to the line shown by the cursor.
N=next              Skip instruction (set program counter to next instruction).
S=start             Set the program counter to the start of the program.
Q=quitperform      Leave the current PERFORM paragraph without executing.

                      press F1, H or space bar to return




                                                                                                                  PP
Help screen for...               Environment      Page 1                 Help99

This menu allows you to control the environment in which your program is run.
You can set certain programs, subprograms or PERFORM paragraphs to be animated
rather than zoomed through. You can also set a general condition which causes
execution to stop when it becomes true (not a conditional breakpoint).

F1 or H=help          Provides help for the screen you are currently using.
F2 or V=view          Displays the screen the user would see. Press any key to
                      return.
F3 or A=align         Displays the program with the line shown by the cursor at
                      line 3
F4 or X=exchange      Moves to the other screen (in splitscreen mode). See Text
                      menu.
F5 or W=where         Finds the current line and redisplays the program at that
                      point.
F6 or K=lookup       Prompts for a line number and displays with that line at
                      line 3.


             press F1 or H for more help or space bar to return




PP
Help screen for...               Environment      Page 2                 Help99

F9 or <=wordleft     Moves the cursor one word to the left.
F10 or >=wordright   Moves the cursor one word to the right.
Cancel                Returns to the Animate menu.
P=Programbreak       Specifies a breakpoint on entry to a particular program.
T=Thresholdlevel     Sets the depth of PERFORM statements for full animation.
U=Until               Sets a general condition which stops execution when true.
B=Backtrack           Specifies that execution path information is to be set up.











                      press F1, H or space bar to return




                                                                                                               