


				* K I S M E T *


				Program by:	John Buck
				Date:		February, 1981
				Originator:	Robert E. Wilson (CRASH)



	The game of "KISMET" is a combination of poker and dice.  The
object is to get the highest score you can.  This is done by rolling dice
and trying for different combinations.  There are 15 different categories.
They are broken up into two sections, the Basic Section, or Section I, and
the KISMET section, or Section II.


				BASIC  SECTION
				=====  =======

Category Number		Category Name			   Score
===============		=============			   =====

	1		    ACES			1 for each 1
	2		   DEUCES			2 for each 2
	3		   TREYS			3 for each 3
	4		   FOURS			4 for each 4
	5		   FIVES			5 for each 5
	6		   SIXES			6 for each 6


				KISMET SECTION
				====== =======

Category Number		Category Name			   Score
===============		=============			   =====

	7		   2-PAIR			Total of all dice
	8		 3-OF-A-KIND			Total of all dice
	9		  STRAIGHT			     30
       10		   FLUSH			     35
       11		 FULL-HOUSE			Total of all dice + 15
       12	    FULL-HOUSE-SAME-COLOR		Total of all dice + 20
       13		 4-OF-A-KIND			Total of all dice + 25
       14	         YARBOROUGH			Total of all dice
       15		  *KISMET*			Total of all dice + 50



	Most of the categories are self-explanitory.  A "FLUSH" is all
of the dice the same color. (See below for a description of same color.)
A FULL-HOUSE-SAME-COLOR is a full-house, made up of the same color, es-
sentially, a flush+(full-house).  
A "YARBOROUGH" is a catch-all, if your roll will not fit any open category,
you can use this.  Remember you can only use it once, so use it only when
extremely needed.  
A "KISMET" is a five of a kind.

As promised, the color guide for the dice is as follows:

Number		Color
======		=====

1 and 6		Black
2 and 5		 Red
3 and 4		Green


	Did you know a bonus can be earned if you BASIC section total is high
enough?  Well it can, and here are the scores that will earn it for you:


BASIC Score	Bonus
===========	=====

 63 - 70	 35 Points
 71 - 77	 55 Points
 78 - 105	 75 Points



	Each turn all five dice are thrown.  You may elect to rethrow any
number of them up to two more times.  Below is an example for scoring a sample
roll.

Suppose roll is:

	4  4  4  3  3

This roll can be used in any of the following categories, and earn the
indicated score:

Category			Score
========			=====

 TREY'S				 6 Points
 FOURS				12 Points
2-PAIR				18 Points
3-OF-A-KIND			18 Points
YARBOROUGH			18 Points
FULL-HOUSE			33 Points
FULL-HOUSE-SAME-COLOR		38 Points
FLUSH				35 Points



	If your roll will not fit any empty category, you must enter a
zero in an empty category.  To do this, type the number of the category
in response to 'Category? ', and follow the instructions that will be
given to you.  Once a zero has been placed, it is there permanently!!

	Methods of entering a category consist of:
	1)
		Typing the category's number. (I.E. 1-15)

	2)
		Typing a significant part of the category name.
		(I.E. 3-OF-A   for 3-OF-A-KIND ,
		      YARB       for YARBOROUGH ,
		      FULL-HOUSE for FULL-HOUSE ,
		      FULL-HOUSE- for FULL-HOUSE-SAME-COLOR etc.)


	A score is kept, and when you fill all 15 categories, either with
positive scores or zeroes, your totals will print out.  If you grand total
exceeds the record, you will be asked to enter your name as the new
record holder. (Less than 50 characters.)


	SOMETHING NEW !!!  You may use the category *KISMET* as many times
as you please, provided you have not entered a zero in it, and you DO have
a KISMET.  The scores for *KISMET* category will be added together to form
a real big score.

	To find out who has been playing kismet, and how well they've been
doing, a log file is kept.  To get a list of these people, type:

kismet log=n
Where n is a number in the range 0-1000 denoting the minimum score you
wished printed.  Obviously, n=0 will print everybody, n=350 will print
only those people who scored greater than 349 points.  Notice if you
leave off the '=n' part, 350 is assumed.

To find the average score of ALL people who have played KISMET, type:

kismet log average

This will print out the average score; generally it is somewhere around
310 points.




	A few annoying bugs:

		1)	If two persons attempt to play the game at
			exactly the same time, they will have identical
			games. (The random seed is set by the low word
			of the 2 word time vector.)

		2)	If two persons happen to break the record at the
			same time, one of them will not be able to 
			enter his name.  (The file will be write locked.)



Options for NON-CURSOR addressing version of kismet. (kismet.old)


	If you suddenly forget what categories you have and have not used,
you may type a '?' in response to any question.  The categories listed will
be the ones you have NOT used.


[End of KISMET.HELP]



